Tuesday, October 2, 2012

Dungeons & Dragons 101: Generating Interest @ the Library

(Just looking for the handouts? Scroll to the bottom of this post)

Once I got wind that there might be interest in starting a teen Dungeons & Dragons group in the library, my D&D nerd brain immediately went into overdrive. What's the best way to introduce them to the basic concepts of the game? How can I avoid scaring teens off with the complicated rules? How can I find an adventure that will be suitable for both our very young 6th graders and our older teens at the same time? Should I gauge interest first and plan accordingly, or throw them in on the first night to see how they REALLY like it?

Here's what I decided:

At Teen Game Night this past Friday, I gave the teens a D&D 101 session where I explained the basic concepts, gave them the "awesome dice" to play with, threw out some basic pre-made characters to get them excited, and used my storytelling skills to present an adventure teaser that I wrote. With that little taste of the characters and adventure, the whole room was dying to create their own elves and wizards and start exploring the world! We're planning a D&D character creation session for next time, since creating a brand new custom character is a fairly-involved process. Still trying to work out how to make that happen, with only one copy of each book.

We now have a very good problem on our hands: too much interest! At last count, there were twelve people who were interested in playing an ongoing D&D campaign, twice the number of players that is really manageable in a  D&D group. There were also a few teens out of town this week that I think were planning to play with us, so it looks like we're going to have to recruit a second Dungeon Master (DM). I'll be training one of our Youth Services staff on DMing, but I'd like a back up as well - perhaps an enthusiastic parent or a really sharp teen who'll pick it up quickly. Some of the interest may die out after they play a session or two, and there may have been a lot of people who only said they were interested because their friends were (which is to be expected!), but for now I'll be planning for two groups of six players each.

Here are the materials I created for our Dungeons & Dragons 101 session and future campaign:

D&D 101 Handout - a few definitions and some basic info
D&D Combat Rules Cheat Sheet  - the basic combat rules condensed into one double-sided sheet for reference during play sessions.
Adventure Teaser -  a few paragraphs to set the scene and whet their appetites for adventure. I'll be continuing this into a full adventure for the teens to play, and I'll be sure to post each installment here.

I may also work up some marketing materials in the future - we'll see what's needed!

All D&D materials shared here may be freely downloaded and used in libraries, education centers, and private gaming. The adventure teaser is my own writing, so I respectfully request that you not alter or redistribute it without my consent. Dungeons & Dragons® is a registered trademark of Wizards of the Coast

Friday, September 21, 2012

Dungeons & Dragons Supplies for Libraries

Dungeons & Dragons® can be a great ongoing library program for all ages, though it does specifically support several developmental assets for young people. It builds community, gets youth in a social situation with peers outside of school, and encourages creativity and storytelling - all common targets for planning youth programs in the library. Next week I'll be holding a "Dungeons & Dragons 101" session at our biweekly Teen Game Night to introduce our curious teens to the game and see if there is interest in an ongoing campaign at the library. As a D&D geek, I'm ridiculously excited about sharing my nerd passion.

One of the great things about D&D is that you can really get by with very little in the way of materials; the game becomes richer and more detailed the more “stuff” you get, but the basics are quite inexpensive these days. The must-haves can be purchased cheaply even if there isn’t a lot of interest to start with. The rest can be added on if there’s interest in a regular library gaming group.

Must Haves:
Player’s Handbook (Heroes of the Fallen Lands), $14. This book has everything needed to learn the basic rules and build basic characters to use in the game. This is the most current edition and is designed to make it very easy for new players to learn. Older, more experienced D&D players tend to dislike it because it’s a big change from earlier editions, but this is the cheapest, most readily available, and easiest to learn edition available. This, and all books on this list, are only published in paperback, so I would recommend library binding or laminate covers if you anticipate regular use. If you have high interest or a large player base, it would be worth investing in two or three copies.
Dice, $6-$22. D&D is played with a set of 7 polyhedral dice. You can buy one set for about $6-$8 and have everyone share one set, or you can go with the Chessex Pound-O-Dice for about $22 and likely have enough of each for everyone to pick a color they like to play with. There are also free dice rolling apps available for smartphones, iPads, eReaders, and computers if you have the technology and don't want to keep track of small easily lost items.

Really Nice To Haves:
Player’s Handbook II (Heroes of the Forgotten Kingdoms), $14. This is just shy of “must-have”. The original player’s handbook provides options for only 4 different types of characters. This book adds another 4 character types which lets the teens build a much more diverse group and get more creative with their characters. It also adds new player races for more customization. If you can swing it, definitely buy this too.
Dungeon Master’s Kit, $27. You can get by without this if you have staff or patrons who are already experienced Dungeon Masters, but this would be really good to have for any sort of ongoing D&D campaign. It would also be awesome for any patrons who want to learn how to DM. Comes with a super useful DM screen, tokens, monsters, maps, and a bunch more goodies.

Good To Haves:
Monster Vault, $20. More monsters to fight, good DM resource. Nice for variety's sake and great for DMs who want to get creative, but by no means essential.
Rules Compendium, $14. Easy reference for all the rules that are spread throughout all the various books. Good for players and DMs alike to make games run more smoothly. One copy per gaming group is enough.


I'm currently writing a handout for D&D 101 that I'll also post here in a few days. Here's hoping our D&D supplies arrive before the game night!

Have questions? Want to debate the above choices? Need some help getting started with D&D in your library? Leave me a comment!

Thursday, September 20, 2012

Rainy Day Storytime

It has been pouring buckets here in North Carolina for the past week and a half or so, and every day there are dripping umbrellas and somber faces coming through the library doors. Children sulk in the stacks while their parents wait for the downpour to ease, hoping to keep their carpets at home free from muddy little footprints. This week seems perfect for a rain theme at Friday morning all-ages storytime, and I'm going to try putting a better spin on this whole wet situation. Rain doesn't have to be dreary and boring at all - it can be a lot of fun!

Opening: The Welcome Song
Welcome, welcome, all my friends,
all my friends, all my friends,
Welcome, welcome, all my friends,
to storytime today!

Movement: Getting the Wiggles Out
Let all get to our feet and get rid of aaaaall those wiggles you brought with you today!
Put a wiggle in your head,
Put a wiggle in your toes,
Put a wiggle in your arms,
Put a wiggle in your nose
Put a wiggle in your bottom
Put a wiggle in your knee
Put a wiggle in your whole body
Now sit quiet as can be

Introduction: (ad lib) Good morning, everyone! My name is Miss Megan - Miss Beth is really sorry she can't be here today, but I'm really excited to share some songs and stories with you today. It's been raining an awful lot this week, hasn't it. Do you all like the rain? Hopefully today's stories will make you feel a little better about all this wet and windy weather. Our first story is about clouds, because we couldn't have any rain without clouds!

Story 1: Little Cloud by Eric Carle (sub. Cloudette by Tom Lichtenheld if audience tends toward older)

Transition: We just heard about how the clouds get together to make it rain, but what do the animals do when the rain starts to fall from the sky? Let's find out in our next story.

Story 2: Rain by Manya Stojic (lots of opportunity for fun voices and sound effects)

Transition: So it got hot and dry again at the end... but what do you think will happen next? I bet it will rain again before too long. Let's make our own thunderstorm right here in the library! Everyone stand up.

Movement: Make a rainstorm
Make whooshing sounds and wave hands back and forth
Make slow, soft clapping sounds on legs, increasing in volume
Switch to clapping hands, as loud as possible
Switch to stomping feet like a downpour!
Reverse the rainy progression, ending with quiet whooshing sounds in a sitting position

Transition: That was a pretty cool storm we made! One of the best thing about rain is the puddles it leaves behind! The girl in our next story has all sorts of fun with her animal friends in the rain.

Story 3: The Puddle by David McPhail (oral telling, no book)

Song: The Itsy, Bitsy Spider (with easier hand motions for young ones, speeding up with each repetition)

Conclusion: Wow, you all sang really fast at the end there, good job! I hope you all had fun today, and that maybe next time it rains it won't seem so gloomy. Come make a single-file line at the front if you want a raindrop hand stamp, and thank you for coming! Have a great weekend.

Hand stamp: Raindrop or cloud

Wednesday, September 19, 2012

6 Graphic Novels for Space Heads

Growing up on the Space Coast of Florida with parents working for NASA and its contracted companies, my head has always been among the stars. Being surrounded by amazing technology and the spirit of exploration made me a dreamer, a doer...and a huge science fiction fan, too, but that’s beside the point. I love reading about space exploration and 20th/21st century spaceflight efforts, both fictional and historical. Graphic novel publishers and fans must love them too, because there are some great stories out there in sequential art form. Here are my six graphic novel picks for space heads:


Laika (2007, First Second)
Writer and Artist: Nick Abadzis

10 and up - A blend of fact and fiction, Laika follows three primary characters: Laika herself, the abandoned puppy who became the first living being to orbit Earth; Yelena, the lab technician responsible for Laika; and Korolev, a top engineer for the Russian space program. Just as interesting a read for it's historical facts as it's deep emotion, Laika is a must-read for dog lovers, space and history buffs, graphic novel fans, and everyone else! The soft color work fits the rough art style well and adds to the emotive quality of the book. Have the tissues handy for this one.



Orbiter (2004, Vertigo)
Writer: Warren Ellis  |  Art: Colleen Doran

16 and up - A scientific mystery with surprising emotional resonance. The Space Shuttle Venture has returned home to the ruins of the abandoned Kennedy Space Center ten years after it went missing. Particularly interesting for anyone who has visited KSC and will recognize the crumbling structures. A strange and powerful story with a hint of the usual Warren Ellis weirdness. The payoff is at the very end.


T-Minus: The Race to the Moon (2009, Aladdin)

Writer: Jim Ottaviani  |  Art: Zander Cannon and Kevin Cannon
8 and up - An ambitious book that attempts to chronicle the history of the Space Race. This 128-page graphic novel is an easy pick for nonfiction lovers and fact collectors. While writer Jim Ottaviani does a great job of giving equal screen time to the U.S. and Russian sides of the race, several critical missions are barely mentioned, making this an incomplete history. Though it can be a bit of a dry read at times, readers will indeed walk away from T-Minus having learned much about the Space Race and - hopefully - with a little inspiration from the dreamers that launched us into space.

Twin Spica (Vertical, 2010) [English Translation]

Writing and Art: Yaginuma Kou 16 Volumes
12 and up - This is not the sweet shojo series that the cover seems to suggest. Though the Japanese space program was shut down by a tragic accident ten years ago, one that changed her family forever, 13-year-old Asumi is determined to attend Tokyo Space School and be in the first wave of new astronauts. Twin Spica overflows with poignant emotion as Yaginuma examines the relationship between Asumi and her father, her classmates, her history, and her dreams with an unforgettable bittersweet intensity. Grounded in realism and balanced between dreamer’s optimism and tragedy, Twin Spica is a complex and worthwhile read for all ages.



20th Century Boys (2009, VIZ) [English Translation]
Writing and Art: Urasawa Naoki 22 Volumes

13 and up - Though this complex mystery could be read and enjoyed by younger audiences, 20th Century Boys is really a coming-of-age tale for thirty- and forty-somethings that considers the gap between our adult lives and the people we dreamed we would become as children. Urasawa is masterful at building and maintaining suspense; you are fortunate if you are just learning about this series now, because the final English volume was just released yesterday, no wait required. Be prepared for a marathon, because once you start you’ll want to power through to the end.


Ministry of Space (2006, Image) Writer: Warren Ellis  |  Illustrator: Chris Weston  |  Colorist: Laura Martin

16 and up - An alternate-history version of human space exploration, where America never secured independence from England and the British Empire dominates space travel and colonization. Though the story suffers from being crammed into a 3-issue mini series, the intricate designs, ethical questions, and realism born of attention to detail all make this an important (though often overlooked) addition to graphic novel collections.


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It saddens me that the current generation of children will grow up without shuttle launches to carry their young dreams into space, but hopefully the legacy left by these and other books will keep the dream alive until a new age of space exploration can begin.
This post was written in honor of the Space Shuttle Endeavor's last flight.

Do you know of other great graphic novels about 20th and 21st century space exploration? Please share!

Thursday, July 26, 2012

YALSA Literature Symposium Stipend!

I just got the most exciting news - I was chosen for the student stipend to attend the YALSA Young Adult Literature Symposium!

It's in St. Louis, Missouri from November 2nd through 4th, and they have some amazing programs planned. The list of participating authors is very exciting, with names like David Levithan, Ellen Hopkins, and Brian Katcher. There'll be a lot of diversity-related programs and papers that I'm really eager to see, not to mention author lunches and getting to experience a bit of St. Louis! I will, of course, provide updates, news, and reactions from the symposium when the time comes. This will be a very valuable experience for me as a young library professional, and I am thrilled to have the opportunity.

I really needed this good news after a week of dealing with disposing of one dead (cursed) car and buying another one. Thank you, YALSA!

Wednesday, July 25, 2012

Have E-Readers Killed the Bookcover?


I just finished reading an article on the YALSA blog really struck a chord with me and had to share it. Have E-readers Killed the Bookcover? gives a valuable teen perspective on the e-reader craze and the effect of e-readers on teen book choice.

Ultimately, it seems that many teens don't feel as confident about choosing a book they will like when browsing electronically - they like to come into the library or store and handle the book physically and look at the cover, then go home and add the book to their e-reader. I'm in that camp, myself - despite being Ms. Recycles-Everything-Grows-Vegetables-Save-the-Planet, I just love the physicality of books and I'm having trouble jumping on the e-reader bandwagon. I certainly feel the need to see a physical copy before I read an electronic copy. Call me an old fogey if you'd like. I have an e-reader, I use it very occasionally, but the books just don't grab me in the same way.

I want to like e-books. I think they're a wonderful thing, and I love helping patrons with their e-readers - so what is my issue? I've happily read fanfiction online since the 8th grade, so it isn't a screen problem. There is just something about holding a book in my hands, seeing the cover and feeling its weight, that helps me make my decision. Perhaps that sense will fade with time as e-books take a greater percentage of the market, or perhaps it's a personal thing that will stick with me as long as the physical book remains an option. Either way, I'll readily admit that the cover does play a role in my decision to read a book, and I've included a few images of books that I picked up solely for the cover and ended up loving. Don't let cover-judging guilt keep you from reading a great book!



Monday, July 9, 2012

Master Post: LGBTQ Teen Resources

Whenever I'm not researching customer service in public libraries, I'm researching diversity issues. The public library is supposed to be for every member of our communities, but we do not always reflect that in our services and collections. The particular focus of my research is LGBTQ resources for teenage library users. The reviews below are also found in my master reviews post, but I wanted all of my LGBTQ teen information to be in one place.

LGBTQ TEEN FICTION:
Hero by Perry Moore (review)
I Am J by Cris Beam (review)
The Miseducation of Cameron Post by Emily M. Danforth (review)
Pink by Lili Wilkinson (review)

LGBTQ TEEN NONFICTION:
Gay America: Struggle for Equality by Linas Alsenas (review)
GLBTQ: The Survival Guide for Gay, Lesbian, Bisexual, Transgender, and Questioning Teens by Kelly Huegel (review)

LGBTQ TEEN WEB RESOURCES:

MY RESEARCH & LISTS:
Megan's Top 10 LGBTQ Books for Teens
Increase Your Library's LGBTQuotient: Collecting across the spectrum (forthcoming research)